Building I 0 / 0 | Learning Speed I 0 / 0 | |||
Troop Offense I 0 / 0 | Lumber Production I 0 / 0 | Food Production I 0 / 0 | ||
Training Speed I 0 / 0 | Iron Production I 0 / 0 | Stone Production I 0 / 0 | ||
Melee Offense I 0 / 0 | Ranged Offense I 0 / 0 | Silver Production I 0 / 0 | ||
Cavalry Offense I 0 / 0 | Killer Offense I 0 / 0 | Resource Yielding I 0 / 0 | ||
Siege Offense I 0 / 0 | Scout Offense I 0 / 0 | Food Production II 0 / 0 | ||
Troop Health I 0 / 0 | Stone Production II 0 / 0 | Lumber Production II 0 / 0 | ||
Troop Defense I 0 / 0 | Iron Production II 0 / 0 | Silver Production II 0 / 0 | ||
Melee Offense II 0 / 0 | Learning Speed II 0 / 0 | Building II 0 / 0 | ||
Ranged Offense II 0 / 0 | Cavalry Offense II 0 / 0 | Resource Yielding II 0 / 0 | ||
Killer Offense II 0 / 0 | Siege Offense II 0 / 0 | Food Production III 0 / 0 | ||
Training Speed II 0 / 0 | Scout Offense II 0 / 0 | Lumber Production III 0 / 0 | ||
Troop Defense II 0 / 0 | Iron Production III 0 / 0 | Stone Production III 0 / 0 | ||
Troop Health II 0 / 0 | Food Consumption 0 / 0 | Silver Production III 0 / 0 | ||
Melee Defense I 0 / 0 | Ranged Defense I 0 / 0 | Resource Production I 0 / 0 | ||
Siege Defense I 0 / 0 | Cavalry Defense I 0 / 0 | Capacity I 0 / 0 | ||
Melee Health I 0 / 0 | Killer Defense I 0 / 0 | Building Cost 0 / 0 | ||
Ranged Health I 0 / 0 | Scout Defense I 0 / 0 | Knowledge Learning Cost 0 / 0 | ||
Siege Health I 0 / 0 | Cavalry Health I 0 / 0 | Vault Capacity 0 / 0 | ||
Enemy Troop Defense 0 / 0 | Killer Health I 0 / 0 | Capacity II 0 / 0 | ||
Enemy Troop Offense 0 / 0 | Scout Health I 0 / 0 | Resource Production II 0 / 0 | ||
Enemy Troop Health 0 / 0 | Troop Offense II 0 / 0 | Number of Warriors in Training 0 / 0 | ||
March Speed I 0 / 0 | Training Speed III 0 / 0 | Warrior Training Cost 0 / 0 | ||
Army Offense
in Onslaught I 0 / 0 | Warrior
Number
in an Onslaught I 0 / 0 | Gold Yielding 0 / 0 |