Infirmary Capacity I first level

Breakthroughs in healing remedies make it possible to save even more wounded warriors. Upgrading this Knowledge increases the Infirmaries’ capacity.

Infirmary Capacity 50%
LevelGoldSoul ShardTimeRequirements

Infirmary Capacity

InfluenceHero’s Experience
166.5K13.5K26w 2d 00h 00m 00sTroop Defense When Defending Towns I 1,
Oracle 36
1%12.5K31K
2105K20K39w 1d 00h 00m 00sTroop Defense When Defending Towns I 2,
Oracle 36
4%27.5K39.5K
3140K29.5K8w 2d 00h 00m 00sTroop Defense When Defending Towns I 3,
Oracle 37
8%62K50K
4175K43.5K86w 1d 00h 00m 00s> 1 Year(s)Troop Defense When Defending Towns I 4,
Oracle 37
12%140K63K
5210K64.5K127w 6d 00h 00m 00s> 2 Year(s)Troop Defense When Defending Towns I 5,
Oracle 37
16%315K79K
6245K96K189w 5d 00h 00m 00s> 3 Year(s)Troop Defense When Defending Towns I 6,
Oracle 38
21%710K99.5K
7285K145K281w 6d 00h 00m 00s> 5 Year(s)Troop Defense When Defending Towns I 7,
Oracle 38
27%1.65M125K
8345K215K418w 3d 00h 00m 00s> 8 Year(s)Troop Defense When Defending Towns I 8,
Oracle 38
33%3.65M155K
9455K315K621w 2d 00h 00m 00s> 11 Year(s)Troop Defense When Defending Towns I 9,
Oracle 39
41%8.2M190K
10 695K2.72M465K1.41M922w 4d 00h 00m 00s> 17 Year(s)2 721w 4d 00h 00m 00s> 52 Year(s)Troop Defense When Defending Towns I 10,
Oracle 39
 50%50%18.5M33.27M235K1.07M


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